
Torchlight 2 is a “hack and slash” game with a lot of grinding involved. My group of friends and me decided to cheat on our last day playing the game, so we could have a taste of that sweet loot before uninstalling the game. I think it’s fair 🤓

Torchlight 2 is a “hack and slash” game with a lot of grinding involved. My group of friends and me decided to cheat on our last day playing the game, so we could have a taste of that sweet loot before uninstalling the game. I think it’s fair 🤓

I have been hearing about “no-code” solutions for a while but never had the chance to use one. The concept is interesting because programming is usually a barrier for the average person. If they are not required to code, many more people would be able to develop digital and automated solutions to their problems.
Let’s say I want to create a website with a curated list of local clubs and other infrastructures that promote a high quality of life.

🏆 This post was featured in Software Testing Weekly, issue 55
This is a collection of simple and recurring scenarios when writing Cypress tests. For more complex recipes, check the official doc.

Scenario:
- Your web site is deployed on several countries. The behaviour of the page you want to test (e.g. sign up) is mostly the same across countries, however some business rules change per country.
- You are using the PageObjects pattern to encapsulate the details of each page. You want to avoid duplicated code.